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HARD SURFACE MODELING

2016 Toyota Tacoma that I modeled, rigged, and animated in Maya and rendered in Vray.

This is a group project that I did with other artists. I modeled everything exept for the human characters and thier cloths. I also assisted with dynamic simulations and some background animation.

Warhammer Titan done for a client to be used in a video game.

Hover skiff done for a client to be 3D printed.

Warhammer Battle Barge done for a client to be used in a video game.

This is a Nerf gun that I modeled in maya and rendered in Vray. I also comped and touched it up in Photoshop.

Modeled it in Maya. Concept taken from Fallout.

Modeled in Maya. Concept from Disney captain nemo.

Modeled in Maya and textured in Photoshop. Click on the image to see a webGL interactive view.

Modeled, Lit, and Animated in Maya and textured in Photoshop. Rendered in Mental Ray.

ORGANIC MODELING

Project done with a small team of other artists. I was responsible for modeling the mantis character. I started by sculping in Zbrush then modeled in Maya.

These are the characters for a group project. I sculpted the characters in Zbrush the retypologized in 3D coat. I finished the model in Maya.

Microwave oven modeled in Maya. Purchace model here: http://www.turbosquid.com/FullPreview/Index.cfm/ID/1083854

Sculpted in Zbrush. Basemesh Modeled in 3Dcoat and Maya. Normals extracted with Xnormal. Rendered in Vray.

Sculpted with super sculpey. Images comped in After Effects.

Sculpted in Zbrush. Retopologize in 3D Coat.

COMPOSITING

This is a city set extension comp project that I did. I started by tracking the camera move in PFtrack. Then I moved into maya where I set up CG buildings in the places that I wanted to add or replace buildings. I created building textures in Photoshop that I projected onto the 3d objects from a 3d camera. I then rendered out the buildings. Then I moved into Nuke where I rotoed everything that needed to be infront of the CG buildings. Then i color corrected and added refletion passes to make the buildings match the plate.

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The footage is free stock footage and the entire process was done by me.

This is a match move project where I added an insect to moving footage. I used PFtrack to track the scene. Maya to animate and render the passes. I used Nuke to comp and Roto.

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The footage is original taken by me. All comping and tracking done my me. The animation was done by me by following a Digital Tutors tutorial. The insect asset is also from Digital Tutors

SIMULATONS

Bifrost simulation done in Maya. Rendered in Mental Ray.

Bifrost simulation done in Maya. Rendered in Mental Ray.

OTHER
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