NATHAN SPANDORF
Technical Artist
Five Nights at Freddy's: Security Breach - Ruin
Responsible for: Environment art and Tech Lead
​
I had similar responsibilities as the base game Security Breach where I had a hand in every environment and technical challenge along the production process by leading a team of incredibly talented artists. Towards the end of production I rolled off of this project for another after working with the team to set them up for success. This was a incredibly fun and challenging project to work on where my technical and leadership skills grew immensely through both wins and losses that lead to a successful launch.
​
Gregory is once again trapped in the now abandoned Pizzaplex, and he needs your help! Play as Cassie, Gregory’s best friend, Faz-fanatic, and would-be savior as she braves the dark, dreary, and dilapidated pizzeria. Armed with only a Faz-Wrench, a Roxy-Talky, and this weird bunny mask, you will have to help Cassie find her friend, free him, and safely escape the ruins.
​
https://store.steampowered.com/app/1924720/Five_Nights_at_Freddys_Security_Breach__Ruin/
​
https://store.playstation.com/en-us/product/UP0638-PPSA01797_00-FNAFSBCHOWDATIME
​
https://www.oculus.com/experiences/quest/4548214431946302/
​
Copyright Steel Wool Studios and Scott Cawthon
​
​
Hello Neighbor VR: Search and Rescue
Responsible for: Optimization, asset creation, general technical art guidance.
​
I entered this project at different points along its production. I played a supporting role on this project as my primary responsibilities were focused otherwise. There was an amazing technical team that did most of the heavy lifting. I applied my technical knowledge and leadership to assist. I produced environmental assets and implemented them in the editor. I advised and optimized for mobile VR without reducing the visual fidelity as much as possible. I helped the tech art team hit deadlines.
​
Software: UE4, Maya, Zbrush, Photoshop, Marmoset, Substance, InstaLOD
​
Hello Neighbor: Search and Rescue is a brand new groundbreaking VR horror-puzzle game where you sneak into your creepy neighbor's house to save your friend.
​
https://store.steampowered.com/app/2206320/Hello_Neighbor_VR_Search_and_Rescue/
​
https://store.playstation.com/en-us/concept/10006454/
​
https://www.oculus.com/experiences/quest/4548214431946302/
​
Copyright Steel Wool Studios and TinyBuild
​
​
Security Breach
Responsible for: Environment art and Tech Lead
Lead the environment and technical art team. Worked with a incredibly talented group of artists to create sets and implement these sets into a functional shippable game. Had a hand in every set in the game along all steps of the way ensuring that the environment was not only good looking but also performant. Worked closely with other departments to ensure multi platform compatibility. Filled a leadership role teaching and guiding new members of the team throughout production. Modeled and built many assets used across the game mostly sets related but some characters as well. Helped a dynamic team adapt to remote work and maintained structure in a uncertain time in order to ship the best possible product.
​
Software: UE4, Maya, Zbrush, Photoshop, Marmoset, Substance, InstaLOD
​
Five Nights at Freddy’s: Security Breach is the latest installment of the family-friendly horror games loved by millions of players from all over the globe. Play as Gregory, a young boy trapped overnight in Freddy Fazbear’s Mega Pizzaplex. With the help of Freddy Fazbear himself, Gregory must survive the near-unstoppable hunt of reimagined Five Nights at Freddy’s characters - as well as new, horrific threats.
​
https://store.playstation.com/en-us/concept/10001137
​
https://store.steampowered.com/app/747660/Five_Nights_at_Freddys_Security_Breach/
​
Copyright Steel Wool Studios and Scott Cawthon
​
​
Curse of Dreadbear
Responsible for: General Technical Art.
Throughout the production of the project I prototyped, modeled, retypologized, baked maps, shaded assets, implemented into UE4, built shaders, built sets, lit sets, programmed for game logic, optimized for PS4, and worked closely with a small team.
​
Software: UE4, Maya, Zbrush, Photoshop, Marmoset, Substance
​
The Curse of Dreadbear DLC unlocks a new Halloween themed hub packed with spooky new mini-games and prizes.
* New spine-tingling mini-games include Trick or Treat, Mangle Repair, Corn Maze, the Plushkin-Patch, “Cap’n Foxy’s Pirate Adventure” dark ride and many more!
* Featured frightening animatronics include Nightmare Bonnie, Nightmare Chica, Nightmare Freddy, Jack-o-Chica, Jack-o-Bonnie, Dreadbear and a few surprises.
​
https://store.playstation.com/en-us/product/UP0638-CUSA15930_00-FNAFDLCHALLOWEEN
​
​
Copyright Steel Wool Studios and Scott Cawthon
​
​
Five Nights at Freddys Help Wanted
Responsible for: General Technical Art.
Throughout the production of the project I prototyped, modeled, retypologized, baked maps, shaded assets, implemented into UE4, built shaders, built sets, lit sets, programmed for game logic, optimized for PS4, and worked closely with a small team to put out lots of fires. Also, I reminded our lead engineer not to delete the entire project.
​
Software: UE4, Maya, Zbrush, Photoshop, Marmoset, Substance
​
"Five Nights at Freddy’s VR: Help Wanted is a virtual reality experience for the HTC Vive and Oculus Rift. FNaF VR: HW is a collection of classic and original mini-games set in the Five Nights universe. Survive terrifying encounters with your favorite killer animatronics in a collection of new and classic FIVE NIGHTS AT FREDDY’S™ experiences. “Where fantasy and fun come to life!”
​
-
YOU’RE HIRED - Time to get your hands dirty. Repair claustrophobic ventilation systems, troubleshoot broken animatronics that could activate at any moment, or spend your evenings cowering in the nighttime security guard office.
-
CELEBRATE - Confront your favorite killer animatronics including; Freddy, Bonnie, Chica, Foxy, Springtrap, The Mangle, Funtime Foxy, and Circus Baby.
-
FUN FUN PRIZES - Toys, Plushies, Bobbleheads, and candy candy candy! Earn super fun prizes you can play with at the interactive Prize Counter! Collect well hidden Faz-Tokens to unlock even more rare collectibles for more SUPER FUN FUN FUN.
-
PIZZA PARTY - Scenes from classic titles have been updated and remade for a fully immersive VR experience including; Five Nights at Freddy’s, Five Nights at Freddy’s 2, Five Nights at Freddy’s 3, Five Nights at Freddy’s 4, and Five Nights at Freddy’s: Sister Location."
​
https://www.playstation.com/en-us/games/five-nights-at-freddys-vr-help-wanted-ps4/
​
https://store.steampowered.com/app/732690/FIVE_NIGHTS_AT_FREDDYS_VR_HELP_WANTED/
​
Copyright Steel Wool Studios and Scott Cawthon
​
​
BATTLE FOR THE OASIS VR
Responsible for: Building and lighting two of the sets, modeling the guns, modeling various environment and vehicle assets throughout the project, blueprint visual scripting, UI creation and implementation, map baking, vehicle rigging, animation implementation, some shading, and generally helping to keep the project from exploding.
​
Software: UE4, Maya, Zbrush, Photoshop, Marmoset, Substance
​
"Planet Doom – Battle for the OASIS - Help to save the OASIS by defeating waves of IOI Sixers. Advance through the trenches of Planet Doom towards the snowy planes that surround Anorak’s Castle. With an arsenal of potent firepower, you must stop the Sixers from controlling the fate of the OASIS."
​
https://www.viveport.com/apps/efc1113a-3041-45e5-9ace-9bb68e3b0890
​
https://uploadvr.com/ready-player-one-htc-sxsw/
​
Copyright Steel Wool Studios and Directive Games Limited
​
​
The Horus Heresy: Betrayal at Calth VR
Responsible for: Building sets, modeling the set pieces, modeling guns and armor, sculpting high poly assets, and baking maps. Assisted in every step of the game building process.
​
Software: Unity, Maya, Zbrush, Photoshop
​
"The Horus Heresy: Betrayal at Calth is a turn-based combat epic set during the origin era of Warhammer 40k. Play on either PC or VR, as the game will detect your platform choice. Take command of Ultramarines as they battle against their traitorous brethren, the Word Bearers."
​
http://store.steampowered.com/app/556550/The_Horus_Heresy_Betrayal_at_Calth/
​
Copyright Steel Wool Studios
​
​
CYBERTHREAT VR
Responsible for: Modeling characters, vehicles, and guns.
​
Worked with a concept artist.
​
Software: Maya, Zbrush
​
Created ScyFy assets.
​
http://store.steampowered.com/app/516590/CyberThreat/
​
Copyright Enigmatic Studios
​
​
GOOGLE DIORAMA VR
Responsible for: Modeling and set building.
​
Worked with Unity Engineer and shading artist.
​
Software: Unity, Maya, Photoshop
​
A diorama of woodland critters.
​
Copyright Steel Wool Studios and Google
​
​
KENNEDY VR
Responsible for: Modeling, set building, and assisting with implementation.
​
Worked with Unity Engineer as shading artist.
​
Software: Unity, Maya, Zbrush, Photoshop
​
Interactive educational experience on Mars for the Kennedy Space and Science Center.
​
Copyright Steel Wool Studios
​
​
TABLAB INTERACTIVE
SPLASH HIT
Responsible for: Modeling, texturing, lighting, and assisting with implementation.
​
Worked with web GL developer.
​
Software: Maya, Zbrush, Photoshop, web GL.
​
Created a interactive commercial experience to make it fun for kids to chose their perfect shoe.
​
​
Copyright PLAE, Inc
​
​
Responsible for: All modeling, set building, and some technical implementation.
​
Worked with experienced mentors and students.
​
Software: Maya, Zbrush, Photoshop, Mental Ray
​
Anti bullying animated short done for the JR. Giants.
​
Copyright SF Giants
​
​